This week me and my group started putting proxy's into an Unreal project and building our scene. I personally was in charge of a Pascal, boat, and lantern proxy models. We all worked together on the PowerPoint but the main slides I contributed to were Story/Narrative, Game Pillars, Mood, and Scope Considerations.
Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts
Thursday, November 11, 2021
Thursday, September 30, 2021
Use of Composition
This week I delved further into digitally painting in Photoshop using 3D models I made in Maya. I was inspired by the artist John Berkey to create a space environment which used the Radii composition technique. I created a spaceship, space station, and planets that I then textured and stylized in Photoshop. I think my 3D art transferred over well and am very satisfied at my second attempt at digital painting.
![]() |
| Space Trace Radii |
![]() |
| Maya Render of My Scene |
![]() |
| John Berkey Reference Art |
Subscribe to:
Posts (Atom)


