Thursday, September 30, 2021

Use of Composition

 This week I delved further into digitally painting in Photoshop using 3D models I made in Maya. I was inspired by the artist John Berkey to create a space environment which used the Radii composition technique. I created a spaceship, space station, and planets that I then textured and stylized in Photoshop. I think my 3D art transferred over well and am very satisfied at my second attempt at digital painting.

Space Trace Radii


Maya Render of My Scene

John Berkey Reference Art



Tuesday, September 28, 2021

Module 02 Week 05 Simple Crate

  This week I got to create a wooden chest that will be sculpted further in ZBrush using Maya. I used multiple references and gave my chest leather straps, metal rings on the sides, and my initials on an insignia on the front. I am going to go for a Redwood texture pattern for the wood, a stylized Nordic pattern for the metal and a detailed leather for the straps. I believe it will turn out great even if it will be the first time I have ever opened ZBrush. 

Wood Chest Smoothed



Wood Chest Proxy


Wireframe For ZBrush


Thursday, September 23, 2021

Week 04 Use of Basic Lighting

  This week I learned about color balance and lighting in a scene. I used three point lighting to create a scene of basic shapes. Each shape has a different material that reacts differently to the light. My favorite parts are the more reflective, metallic shapes. I used a scene I made in Unreal 5 as reference to digitally paint my scene in Photoshop.

 

My Digital Painting

Unreal Scene



Monday, September 20, 2021

Module 01 Week 4

This week was a challenge for me as I learned about simple and complex animation blueprints in Unreal 5. I created and learned about 7 different blueprints and I animated my project using iterations of 4 of them. I am really pleased with how my project came out and it was worth the struggle to see the end result.


Blueprint Screenshots



Thursday, September 16, 2021

Week 03 Use of Value and Contrast

 I learned this week the aspects of shadows and light levels. The alien suit was based on a light source above the character. Also, the helmet on my alien's suit let me try to test reflective spots and different refractive layers. I had no previous experience truly delving into coloring and shading an object based on a imaginary light source in a scene so while this was challenging, I am proud of the results. The helmet on my alien's suit let me try to test reflective spots and different refractive layers. 



Shadow Suit


Character Layers




Sunday, September 12, 2021

Module 1 Week 3 Maya Primitive Scene

 I created a abstract scene in Maya using primitive shapes along with some more complex designs that will be brought into Unreal to be rendered and animated. I decided to go with somewhat of a space theme which included planets with rings, wormholes, and a central object that has other objects orbiting around it. I plan on having the objects on the rings to rotate and the objects above and below the central object to collapse and rotate towards the center object. I will enjoy implementing my ideas in Unreal soon.

Scene Hierarchy





Abstract Scene



Module 1 Week 3 Unreal Crane and Maya Scene Homework

 This week I learned how to properly use the hierarchy and parenting system in Maya. I also animated my crane object and experimented with the parenting of pieces of a model to animate them in order of functionality. Then I was able to creatively light my crane object in Unreal Engine 5. I decided to use multiple colors for my lights to experiment with the look of my scene. I am still getting used to Unreal and the material setup process in the program but this week I learned a lot about it.

Crane Hierarchy


Crane Animation




Unreal Engine Lumen Screenshots



Thursday, September 9, 2021

Week 02 Use of Silhouettes

 I was tasked to redesign an established character and I decided to go with the Pokemon Whismur. The theme of my drawings was "mechanized", so I created different iterations of Whismur as different vehicle types and two different types of cyborg. I had a lot of fun trying to come up with different ways to alter one of my favorite Pokemon. I still tried to keep his distinguishing features intact such as his ears and their eyes with variations between each new design.


Silhouette Mechanized Whismur

Thumbnail Mechanized Whismur


Monday, September 6, 2021

Module 1 Week 2 HW Kitbash Robot

 During this module I was handed a basic robot mesh to develop and edit to make it my own. I added some divots that gave it more of a mechanical look as well as altered his body to appear more like an evil robot. Since he is an evil robot he needed to have a sci-fi laser gun to further embolden the look I was going for.



Module 1 Week 2 HW

This week I learned some more advanced modeling tools and techniques in Maya. This included bevel, fencing, and creasing objects to change their topology. I also learned the basics of topology and how using a cube that was transformed into a sphere might be more beneficial for making a character. Next I learned how to panel an object into pieces to model the pieces separately and create a more mechanical look to my work. Finally I experimented with NURBS curves for the first time and while it is different and requires more critical thinking than poly-modeling, I am fascinated about using NURBS in the future. 



Thursday, September 2, 2021

Week 01- Use of Basic Shapes

 These 3 creatures were created in Adobe Photoshop and were based on three basic shapes. They were a circle, square, and triangle. This was my first ever formal attempt at drawing for an assignment and I could see the progression I gained in this simple task from my circular character to the triangular one. I tried making each character different and am proud of my results. Using a drawing tablet for the first time had a slight learning curve but now I am better acquainted with the software and tools for digital drawing.