I created a abstract scene in Maya using primitive shapes along with some more complex designs that will be brought into Unreal to be rendered and animated. I decided to go with somewhat of a space theme which included planets with rings, wormholes, and a central object that has other objects orbiting around it. I plan on having the objects on the rings to rotate and the objects above and below the central object to collapse and rotate towards the center object. I will enjoy implementing my ideas in Unreal soon.
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Scene Hierarchy
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Abstract Scene
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