This week I learned how to properly use the hierarchy and parenting system in Maya. I also animated my crane object and experimented with the parenting of pieces of a model to animate them in order of functionality. Then I was able to creatively light my crane object in Unreal Engine 5. I decided to use multiple colors for my lights to experiment with the look of my scene. I am still getting used to Unreal and the material setup process in the program but this week I learned a lot about it.
Crane Hierarchy |
Crane Animation
Unreal Engine Lumen Screenshots |
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