Thursday, October 28, 2021

Week 10 Art Style Guide Analysis

 This week we studied and recorded the Art Style that the Disney movie Tangled consisted of. We went through and separated the different aspects to present them on a PowerPoint. Also, we took found imagery and applied it to each aspect we covered. 





Monday, October 25, 2021

Week 09 Egyptian Obelisk Blocking

 This week was the start of a multi-week project. I started creating my VR environment in Unreal 4 using Maya to create the assets. My scene revolves around a Egyptian Pillar that will light up and float once you pick up a ruby and place it into the pillar. I also created ruins around the center object with plans to sculpt on the pillar, the limestone blocks throughout the scene, and a column that has fallen in the back.



Reference Board


Thursday, October 21, 2021

Hero's Journey

 This week we learned about "The Hero's Journey". This framework explained the different phases that a typical story goes through regarding it's main character. I worked on a team and was responsible for photo-bashing our main character Pascal into the last three stages of his own Hero's Journey.






Thursday, October 14, 2021

Sly Cooper Crime Scene

  This is a 3D modeled scene that I tasked myself with making in just two days. This was a a massive challenge since I have only taken one model through the entire 3D modeling game asset pipeline before, and with a much grander time line for me to get it done. I am very happy with my results and the knowledge I learned in Maya, ZBrush, and Substance Painter for this project to come together.






Wooden Chest Revamp

 Since my first iteration of my wood chest, I basically restarted the game asset pipeline. I fixed my UVs so my texture would come out better, which meant I had to re-sculpt my model and re-texture it. I changed the design on the metal of my chest so it was more smooth and also revamped the lighting environment I had in Unreal 5. 






Monday, October 11, 2021

Week 07 Final Crate

  This week I finished my crate model using Substance Painter and rendered it in Unreal 5. I had to bake my high resolution to my low resolution model and then textured over the combined model. My model has game ready topology and textures that look amazing for it's low poly count. I have included a rendered video, screenshots, and my work in Substance Painter.






Substance Workspace
Maya Wireframe

Thursday, October 7, 2021

Use of Perspective

 For this project I experimented with AOV's in Maya. I have not rendered using these different settings before and I am intrigued by the possibilities these allow me to explore in Photoshop. I used the N, ID, and Z passes to create a layer structure that allowed me to composite my starship in a new way.

Among The Stars



Beauty Shot From Maya

Ship PureRef References





Zbrush Pumpkin Carving


 For Halloween I got to 3D sculpt my very own pumpkin in Zbrush. I enjoyed learning about grooves and texturing a warped pumpkin with an eerie smile.


Pumpking

Monday, October 4, 2021

Week 6 Game Asset Creation

 This week I got to try out ZBrush for the first time when I imported my wooden chest into the program. I then sculpted a rough wooden texture while trying to go for a stylized pattern in both the wood and the metal sides of my piece. I had some difficulty learning how to sculpt in 3D and especially using the ZBrush interface but I am glad I have delved into the program for the first time. Next week I will be brining my crate into Substance Painter which is another program I have not used before but am excited to see how my chest turns out.


Arnold Render

Process of ZBrush