Monday, September 6, 2021

Module 1 Week 2 HW

This week I learned some more advanced modeling tools and techniques in Maya. This included bevel, fencing, and creasing objects to change their topology. I also learned the basics of topology and how using a cube that was transformed into a sphere might be more beneficial for making a character. Next I learned how to panel an object into pieces to model the pieces separately and create a more mechanical look to my work. Finally I experimented with NURBS curves for the first time and while it is different and requires more critical thinking than poly-modeling, I am fascinated about using NURBS in the future. 



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