This sprint I worked on cleaning up Victor's mocap animations inside of Motion Builder. I also managed to set up Unreal Live Link with Motion Builder so I can preview what it will appear as in game in real time as I move the rig around inside of Motion Builder.
Wednesday, June 22, 2022
Wednesday, June 8, 2022
Summer Sprint #2
This Sprint I focused on the timing of the good ending lining up with the dialogue for our robot in engine. I was able to line it up pretty well once I fine tuned and tweaked the animation to match the speed of the dialogue.
Wednesday, May 25, 2022
Summer Sprint #1 Delivery
This sprint I worked on finishing up the good ending animation. It is a 1600 frame animation with multiple different poses and supporting movements. It was tied to our dialogue we have recorded and changed into a stomp to get out of the lab rather than a pick up a grate motion.
Wednesday, April 6, 2022
Sprint #6 Delivery
This sprint I worked on the timing and animation for the Robot's Good Ending in our VR Cyberstein experience. I uploaded multiple audio files into Maya and animated around the sound clips that our game utilizes.
Wednesday, March 16, 2022
Guitar Smash Animation
Here is a 4th pass of my exaggeration animation I have so far. I referenced Pete Townsend of The Who for the windmill and eventual guitar smash.
Sprint #5 Cyberstein Delivery
This Sprint is my first on the Cyberstein team since my previous Tangled team's project was cut. I have worked on being integrated into the team and understanding the scope of the project now that there are two animators including myself on the team. My first task is to cleanup the motion capture animations on the scientist and I started on that by giving him a control rig and will be cleaning up the graph editor for the animations.
https://forums.unrealengine.com/t/fieavr-cyberstein/505137
Monday, February 28, 2022
Sprint #4 Delivery, Asset/Feature Complete
This sprint, I worked alongside the other animators and tech artists to compile, bugfix, and fill out the animation blueprint and state machine. I also helped pose a few more still frame poses to fill out the state machine animation changes that we will have in the final game.
Wednesday, February 16, 2022
Sprint #3 Sound and VFX
Wednesday, February 2, 2022
Delivery 2 Beginning, Middle, and End
This week I created poses of Pascal that will be examples of what our final model and rig will show during our VR experience. I also made an animation that displays how when the player interacts with Pascal, he will jump from the dock to the side of the boat, and then land on the cushion in front of the player. Our project now has the elements of the beginning, middle, and end. The beginning is the dock area with Pascal waving, the middle is the player being instructed by Pascal to row towards the center of the lake, and the end is the player and Pascal observing the lantern festival until the scene fades to black.
Monday, January 31, 2022
Quadruped Walk Pass 03
This week I figured out a lot of the timing basics I was missing in my older iterations of my quadruped walk cycle. Next I need to work on the tail swing and giving him a more impactful fidget than just a blink.
Wednesday, January 19, 2022
Team Tangled VR Experience Animation Prototyping
This week the animators on the team got together and made a list of animations that we plan will be in our final VR experience. We currently have 36 animations planned and are working with the tech artists on the team to see what more might be possible. We also started using a practice model and rig until our final Pascal model is ready to animate. I did a animation that will be referenced for when Pascal changes color.
Wednesday, January 12, 2022
Quadruped Walk Cycle Pass 01
This week I completed my first ever walk and run cycle for a quadruped. I chose to use a Balto rig because I love the character so hopefully as I learn how to make the animation better I can give him some justice.
Wednesday, December 8, 2021
Industry Review Presentation
This is my presentation I created in Adobe After Effects to show off my two best animations in the fall semester at FIEA. Included are my jump and lift animations.
